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"Kindle"

This was my 3rd Game Tech Assignment in which I had to make an interactive platformer game using art assets made by me. The game features a relatively linear game experience with a puzzle at the very end. The inspiration of this game were mainly from 2 games, Undertale and Hollow Knight

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GAME PREVIEW

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 What I initially wanted was a unique and informative way for the game to guide the player on how to interact with their environment. So I decided on a "Z" Sign displaying over anything interactable to guide the player. The scene would check if the Main Character (MC) enters any region "around the NPC/Sign and would spawn a "Z" actor directly above the NPC. Another behavior would check if the player left the region, hence setting the opacity of the "Z" to 0% to make the player believe it despawned.

Display "Z" 

Pick Up Items

This code is meant to check whether a player has collided with a Pick Up, hence picking up the item and then removing the Pick Up. This was the first time I experimented with the List Attribute in Stencyl. When the player picks up a Key, it would add Key into the List Attribute ItemList. Additionally, if a player were to be in contact with a Locked Gate, the Locked Gate would disappear if the player had a Key in the ItemList. The game would then proceed to remove the Key from the ItemList.

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Talking to NPC's

One of the issues I came across was on how to show dialog between the NPC and the player. I came up with this code which would check if the player had interacted with the NPC. If they had, the game would know to display the dialog of the NPC as well as informing the game that the player is currently Talking to an NPC. If the player is Talking, the Display "Z" code would stop showing the "Z" above the NPC.

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ART ASSETS MADE BY ME

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These are my Main Character (left) and my NPC (right) spritesheets.

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These are the tilesets and props that I made specifically for this game. I was going for a cavern style game that had a light setting rather than a moody one.

© 2022 by Aidann Luke Toh Ren Yi. Powered and secured by Wix.

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